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About the project

Our world had long entered the digital era however today’s children who are more digitally savvy, learn using the same methods as before. eduGamiTec is striving to bridge education with new technologies. Our solution Memomoti is an easy-to-use platform, enabling our users to insert personalized educational content into entertaining games to improve the motivation for learning, and transforms children’s screen time into meaningful outcomes. Repetition is the best way to reinforce learning, but it is as dull and demotivating as it was in our grandparents’ time. Any learning content can be channeled into a digital game in order to increase motivation, engagement, confidence and reframe failure in the learning process. Imagine, children arrive home with their homework: 20 French words to learn, and math to practice. They feed the platform with the list of the words or the math tasks, and the homework will merge into entertaining games, providing a joyful and playful learning experience.
Our game statistics based AI driven assessment system adjust the difficulty of the games to each child’s current needs.
Our machine learning based system is first fed by the educational content provided and validated by our users, with the future capability of automatically ingesting open source educational data pools.

This is one of the things
we do best 

I am a game developer, so when my two daughters needed help with their homework, like learning the multiplication table or German vocabulary, I created digital games for them to practice. It was an efficient solution; my children loved playing instead of repeating the homework over and over again with a piece of paper in their hands.

I tried to follow the curriculum, but it took too much time to recreate the games for every new task. Memomoti is the solution we all need! All parents, who spend hours to convince their kids to learn five more minutes. All the children who are tired of the old-school way of studying. All the teachers who want to lead education to the digital age.


Our most important IPs are our game developer SDK, our SaaS platform and the underlying data structure storing learning content as well as user information. We are aware that it is difficult to protect our idea from duplication and we expect similar products to appear in the future. Therefore, we are focusing on growing a loyal community and partner base.

We provide a vision, platform, and tools to our customers (parents, teachers, schools, etc.) and partners (game developers, educational publishers, etc.) which they can use to create and share the best learning experience they can ever imagine. We keep innovating on behalf of them to enhance the building blocks they can combine and utilize in ways we have not yet conceived. Companies like Lego provide us with inspiration as they continuously report the amazing creations of their customers, this motivates us to develop more versatile components and services and encourage our customers to keep experimenting with them.

Impact on education

According to the WHO, on average, 40% of 11-year-old children spend more than 2 hours each day playing video games. We can try to go against this tendency or convert those hours into something meaningful.
In order to improve motivation, the process of learning needs to be challenging and enjoyable for children while transforming their screen time into meaningful outcomes. It also enables parents to support their children and play an active role in their education, which is essential in the multicultural and multilingual environment of the World.

Memomoti Ienables parents to support their children and play an active role in their education, which is essential in the multicultural and multilingual environment of the European Union.

A simplistic view of educational games is that they work because they are fun and attractive to students who in turn pay more attention. Game based learning has multiple positive effects including a) providing stress-free and safe environment, where learners gain confidence with the curriculum, b) micro-learning, where small bits of information is easier to digest and recall, c) frequent retrieval practice strengthens memory and helps students to apply what they learned.

Giving the freedom to learners to practice the proper content in a game fitting their personal preference, at a speed matching their current expertise maximizes these positive effects. Educators will enrich their pedagogical toolset with games providing learning experience compelling to digital native audiences, or for those with learning disabilities or with underprivileged background. Memomoti will offer them ever-increasing freedom and flexibility as we scale our community of game- and learning content providers.