Why GamTred is NOT an Educational Game—And Why That’s a Good Thing
By Attila Lengyel, Chief Innovation Officer, EduGamiTec
Choose your CORE knowledge and let your employees WANT to learn it again, and again. Anytime. Anywhere.
Let’s clear up a misconception: GamTred is NOT about creating educational games.
When people hear about game-based learning, they often assume we’re building workplace training simulations. We’re not. That’s not how adults learn best, and that’s not how engagement works.
Instead, GamTred integrates learning into real games—standalone, fully independent games that exist purely for fun. Whether it’s a fast-paced puzzle, a thrilling RPG, or an endless runner, the game itself has nothing to do with the learning material. And that’s exactly why it works.
Decoupling Games from Learning Content
Unlike traditional learning platforms that rely on training-specific games, GamTred keeps learning content separate from the game experience. Learning moments appear just like in-app ads in free-to-play games—but instead of watching a boring commercial, employees get a quick learning task.
The benefit? Total flexibility. Companies can update their training materials anytime without modifying the game itself. The gaming experience remains uninterrupted, while employees absorb key knowledge in small, non-intrusive bursts.
Beyond Gaming: GamTred 2.0 Expands the Horizon
GamTred 2.0 isn’t stopping at gaming. We’re introducing non-gaming learning experiences—interactive videos, podcasts, and more—so that employees can engage with knowledge in whatever format works best for them.
Because learning shouldn’t feel like work. It should feel natural. And fun.